Thursday, February 7, 2013

Uptade

My very first update on what I'm doing, yay!

In the last 2 days I have been trying to flesh out most of the actual gameplay mechanisms. I have put on paper most of how encounter and actions will work and how they will be linked. I have also written down how some of the jobs will work.

Right now i am trying to come up with a system for the number of actions player can do. In some games you have 1 action equals 1 hour and the game is limited to a number of hours each day (like CoC), and some others use "fatique" or something similar so that 1 action equals 1 point of fatique and you have a limit of let say 8 fatique.

I want a system that will be somewhat different and a bit more complex. I like the time based one but as my game is mostly spent in space where there is no actual day/night cycle, I want something more meaningful to the player. I do not want to force the player to go to sleep at xx hour and wake up at xx hour every day.

So that is what i have been doing in the past days, i will try to update the blog every day or two with stuff i am working on.

In the next week I might do some "concept art" ( again, I am no artist) and a quick drawing of what I intend the game interface to look like.

Good day to you all.

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